Manifold Logo Background

Manifold Games


High-Performance C++ Game Developers

contact@manifold.games

Projects


Check out what we've worked on.

Cyberus Logo

Cyberus: Neon Rhythm ● Unity

Voxel Terrain Image

Effecient Voxel Terrain ● C++

Doom Vulkan Logo

Doom Vulkan ● C++

Water Simulation Particles

Water Simulation ● C++

Services


What we can do for you.

C++ Code & Logo

High-Performance C++


At our core, we excel in high-performance C++ programming. Our passion lies in delving into low-level code to optimise for speed and efficiency.

We harness CPU power effectively, utilising multithreading, managing memory smartly, and leveraging the available SIMD instruction sets on offer.

We have experience crafting and implementing data structures engineered to minimise memory footprint while dramatically accelerating an algorithm.

Wireframe Stanford Bunny

Graphics Programming


We've got hands-on experience in graphics programming, from writing shaders in HLSL / GLSL to creating in-house renderers using the Vulkan and DirectX APIs.

We have explored the realm of Physically Based Rendering, all the way from theory to implementation within our own projects.

We've taken full advantage of the GPU, utilising Compute shaders to implement various algorithms and simulate real-world physics interactions.

Unity/Unreal/Tools Logo

Commercial Engines


We're well-versed in widely used, commercially available engines like Unreal 4/5 and Unity.

Our expertise extends to creating complete gameplay systems that seamlessly integrate with existing codebases.

Additionally, we've designed tools and plugins that streamline development, enhancing the capabilities of these engines to fit our clients' needs.

Cyberus Prototype/Final Gameplay

Concept To Release


From the spark of an initial idea we've taken projects from a concept to successful launch, covering every development phase.

We can map out wireframed environments which evolve into complete art and models.

Later in development we have experience hunting for bugs and optimising performance to guarantee smooth gameplay on all target devices.

This end-to-end approach reflects our dedication to delivering a project.

The Team


Who are we?

Profile of Felix

Felix


"I enjoy designing captivating gameplay systems and mechanics for player interaction, with an emphasis on fostering lasting engagement from players."

Profile of Will

William


"I'm dedicated to pushing the boundaries of advanced game engine development in Vulkan and DirectX, specialising in graphics and physics programming."

Profile of Zack

Zack


"I'm driven by a passion for enhancing games through precise low-level memory management, whilst also optimising the underlying maths of large scale simulations."